GTA 6 PC System Requirements (Expected)

Updated 10 July 2026. Rockstar has published no PC system requirements. The table below is our estimate, not an official spec.
There are no official GTA 6 PC system requirements. Rockstar has not announced a PC version at all, so it has never published a spec sheet. Anyone showing you a "confirmed" GTA 6 requirements table is showing you a guess — including us. The difference is that we will tell you how we arrived at ours.
Estimated GTA 6 PC system requirements
These numbers are derived from the consoles GTA 6 actually ships on, not from a leak. Treat them as a planning guide for a build, not as a spec sheet.
| Component | Estimated minimum (1080p, 30fps, low) | Estimated recommended (1440p, 60fps, high) |
|---|---|---|
| CPU | Intel Core i5-10400F / AMD Ryzen 5 3600 | Intel Core i5-13600K / AMD Ryzen 7 7700X |
| GPU | NVIDIA RTX 2060 6GB / AMD RX 5700 8GB | NVIDIA RTX 4070 12GB / AMD RX 7800 XT 16GB |
| RAM | 16 GB | 32 GB |
| Storage | 150–200 GB NVMe SSD | 200 GB+ NVMe SSD (PCIe 4.0) |
| OS | Windows 11 64-bit |
Where those numbers come from
Three anchors, all public:
- The Xbox Series S is the floor. Rockstar has to make GTA 6 run on a console with roughly 4 TFLOPS of RDNA2 and 10 GB of shared memory. On PC that lands around an RTX 2060. If a Series S can run it, so can a 2060 — the PC just needs a bit more headroom for driver and OS overhead.
- PS5 and Series X are the "recommended" target, at 30fps. They sit at roughly 10.3 and 12.2 TFLOPS with 16 GB of shared memory, which is broadly RTX 3060 Ti to RTX 3070 territory in raster. Doubling that to 60fps at a higher resolution is what pushes the recommended GPU to an RTX 4070.
- The bottleneck is the CPU, not the GPU. Digital Foundry's analysis is that GTA 6 is CPU-bound: the PS5 Pro is not expected to hit 60fps precisely because it barely improves on the base PS5's CPU while adding GPU power. That is why our minimum CPU is a 6-core Zen 2-class part and the recommended is a modern 8-core, rather than the other way round.
We cover the frame-rate question in full in why GTA 6 probably will not hit 60fps.

How many GB is GTA 6?
Rockstar has not published an install size, and neither the PlayStation Store nor the Xbox Store lists one yet. Industry estimates put the launch download at 150–200 GB, with a day-one patch that could add another 30–50 GB. Budgeting 250 GB free is the safe move.
Rockstar typically publishes the real figure four to eight weeks before launch, which puts the announcement around September or October 2026. We will replace this estimate with the official number the day it appears.
What do you need on console?
A PS5, a PS5 Pro, an Xbox Series X or an Xbox Series S — nothing else. There is no PS4 or Xbox One version. The only real requirement is free storage: on Xbox Series S in particular, 200 GB of a 512 GB drive is most of the console. An external SSD is worth planning for.
Digital pre-orders can pre-load from 12 November, a week before the 19 November launch, so the download does not eat your launch day.
Can my PC run GTA 6?
Today, no PC can — the game does not exist on PC. If you are building or upgrading now with GTA 6 in mind, the honest advice is: spend on the CPU. A machine that comfortably clears our recommended row will still be a reasonable GTA 6 machine whenever the PC version lands, because a CPU-bound game rewards cores and cache more than it rewards raw GPU flops.
For the timing of that PC release and the reasoning behind the estimate, see is GTA 6 coming to PC. For the two console editions and the pre-order pack, see Standard vs Ultimate, and for the cheapest way to buy either, our GTA 6 price guide. And if your plan was to emulate the console version instead of waiting, read what PS5 emulators genuinely manage today first.
Part of our complete GTA 6 guide — everything about Grand Theft Auto VI in one place.
The console SSD, not the RAM, is what lets the streets stay this varied, as we explain in GTA 6's traffic tech.



If a Series S can run it, so can a 2060 — the PC just needs a bit more headroom for driver and OS overhead. That is far from the truth. Consoles have less overhead. Digital foundry already showed this years ago with Red dead 2 native 4k 30 fps on Xbox one x they tried to replicate a equivalent PC with a rx580 at native 4k and it got 20 fps. You can't just say a 2060 will run it just because a series s will. That's not how things work.