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Mapping Leonida: GTA 6 map analysis & speculationEN

37 replies 1873 views14 days ago
Original post

Figured we needed a proper mapping thread for Leonida before the next info drop buries everything again. Idea is simple, we go through every trailer, screenshot and postcard R* has put out and try to pin down where it all actually sits.

What we're fairly sure of so far: Vice City is the anchor, Port Gellhorn is the west coast city, Ambrosia and the lake are inland, Keys run down south. The two big question marks for me are how far north it goes past Mount Kalaga, and whether Gloriana is real playable land or just set dressing.

Post your reads, your overlays, whatever tinfoil you've got. Nobody's right yet, we're all guessing.

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Good idea starting clean. My working guess is still about 2x the size of V, maybe a bit more once the north fills in. People keep wanting 3x but thats a stupid amount of land to detail at R* quality.

Whatever the north is, i really dont think its a second big city. Feels more like it thins out into national park the further up you go from Gellhorn.

Hot take, Port Gellhorn ends up being a catch all for the whole central and west Florida coast. Panama City base sure, but expect bits of Tampa, St Pete and Clearwater bolted onto it. R* loves mashing three real cities into one and calling it done.

i'll die on this hill. You dont slap Gloriana plates on a pickup, a bike AND a car across two separate drops if the place doesnt exist in some form. That reads like a breadcrumb, not set dressing.

Not saying its a full second state. But a chunk of it, the mountain, a park, one small town being reachable? i'm at like 60% on that.

a chunk of it being reachable

This is basically the New Austin / Guarma question. R* has done it before, build a whole region thats not part of normal free roam and drop you there for a story stretch. Gloriana as a linear detour would be very them.

bit new here so sorry if this is settled already, but is the panhandle actually in or not? every overlay i see either includes it or cuts it and the two look completely different up north. feels like the whole Gloriana thing hinges on that one question

The island vs land border argument is gonna run forever. Honest position, island is the safe bet because R* has never had to solve the "player flies north at 3000ft and watches the world end" problem, and VI has stupid clear sightlines.

A land border done RDR2 style, big dead space you can see but cant really get to, would be gorgeous. i just dont see them spending the budget on land they cant monetise in Online.

nobody talks about Watson Bay enough. looks like a nothing town but based on where it sits in the Grassrivers i'd put money on it being a smuggling spot. real Florida backwater towns were neck deep in it back in the 80s, rum first then everything else.

total schizo rambling but if VI has a small town drug economy anywhere its there

if the north turns out to be just Kalaga and forest i'm honestly fine with it. Paleto, Grapeseed, Sandy Shores were some of my favourite bits of V exactly because they werent the city. give me one weird little tourist town up there and i'm happy

Worth grounding the north/south stuff in the tech for a sec. V and RDR2 both sit around a 16km hard world limit per axis. If VI is still on 32-bit floats for any precision sensitive system (physics, collision, scripts) you'd expect R* to put the out of bounds checks in early, maybe 13 to 14km, so a jet gets stopped before it hits the real edge.

If thats unchanged there just isnt much room for a Cuba below the Keys or a big Gloriana up north. If they moved to 64-bit or reused RDR2's transform trick then anything goes and they can drop dense areas anywhere. We dont know which yet and thats the whole ballgame.

coord_nerd out here writing an engineering paper while i'm just trying to work out if Jason gets a house lol. good post though, saving it

planting my flag early, Sundown is Key West. sun sets in the west, Key West is famous for exactly that, Mallory Square sunset is world famous. its the most obvious naming ever and R* naming is usually one pun deep

counterpoint, "sundown town" is also a pretty loaded historical term for a certain kind of small white keep out after dark place. if Sundown is inland near Ambrosia or Kelly instead of a Key, that reading gets way more interesting with the militia stuff in the leaks.

could go either way tbh but the name isnt an accident whichever it is

island is the safe bet

safe sure, but safe isnt really the energy of this whole rollout is it. everything so far has been them flexing. i can totally see them doing a soft land border just to prove they can, same way RDR2 was a flex

Hamlet is Homestead, basically confirmed by the signs and the layout. which is interesting cause it puts it right on VC's outer edge, the suburb you drive through on the way to the Keys. residential, bit run down, cheap safehouse territory

about 2x the size of V

to put a number on my own guess, if the furthest coords people pulled are right and 0,0 is roughly at Vice City, you get somewhere around 75 to 80 sq miles of usable space. thats about 2.5x V if the whole grid was full, which it wont be. so call it a real 2x with a lot of water. tell me if my maths is off

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